![]() ![]() On your turn, when you are wielding a flail, chain or nunchuka, you can use your action to adopt a web of steel stance, striking any who get too close.If using a whip, you can use a bonus action on your turn to interact with an object within the whip's reach (yanking open an unlocked door, or pulling a lever, for example).Until the creature escapes the grapple, it is restrained, and you can't attack again with this weapon. When you take the Attack action on your turn, you can use a bonus action to try and grapple a creature within reach with your flail, chain or whip. ![]() You've mastered exotic lashing weapons, and can easily ensnare a foe, or spin an impenetrable web of steel that punishes foes who get too close, though you can't keep it up for long. Prerequisite: Proficiency with martial weapons, Dexterity 13 or higher When required to make a death saving throw, you only die if you fail your fourth save, rather than your third.When you are required to make a saving throw or check to avoid being frightened, gain a bonus to the roll equal to your proficiency bonus.Your reflexes have been honed by years of conflict, and you don't scare or go down easily. ![]() Prerequisite: Character level 5 or higher So I was just wondering what people thought of them: Of our two main DMs in my local group, one is happy enough and told me to put them up on a forum to get some other feedback, and the other DM is vehemently opposed to any homebrew content, and has ruled them out for his game, saying they are a mix of overpowered and overcomplex. Okay, so similar to Sindeloke's recent thread, I have come up with some attempts at expanding the feats available in 5e so far, and here are what I have come up with. ![]()
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